Library and Information Science | Medicine and Health Sciences | Public Health
This webinar will begin with an overview of educational games and their benefits. Rina Wehbe, University of Waterloo, will speak about her research and recent game “Above Water” which informs people about strategies for coping with anxiety. Zeb Mathews, University of Tennessee, will speak about his game, “PubWizard” which quizzes graduate level informatics students' knowledge of primary and secondary sources. This will be followed by an interactive exercise of exploring some of the National Institutes of Health (NIH) & National Library of Medicine (NLM) endorsed games. A Q&A session will follow. Are you interested in creating a game? We’ll have an exit survey to discuss hosting a game creation course.
The learning objectives currently include the following:
- Understand how educational games and gamification are unique - Learn about the possible benefits and advantages of learning with games - Better general understanding of the process of creating an educational game - Become acquainted with 2 educational games that intersect with the health sciences - Understand how basic game design elements are significant in educational games - Become familiar with some NIH & NLM endorsed games
Introduction/Overview: 5-10 min.
Rina Wehbe (Above Water): 20 min.
Zeb Mathews (PubWizard): 20 min.
Game Exercise: 15-20 min.
Q&A & Survey: 5–10 min.
educational games, game-based learning, health sciences
Rights and Permissions
Video: Standard YouTube License.
National Network of Libraries of Medicine New England Region (NNLM NER) Repository
Herrera, Allison K.; Wehbe, Rina R.; and Mathews, F. Zeb, "Educational Games & Health Sciences" (2017). National Network of Libraries of Medicine New England Region (NNLM NER) Repository. 44.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.